Catálogo bibliográfico
Bibliographic catalog
Item type | Current location | Call number | Status | Date due | Barcode | Item holds |
---|---|---|---|---|---|---|
Book | Biblioteca IADE-UE | 004.5 CHA | In transit from Biblioteca IADE-UE to Biblioteca Universidade Europeia (QBN) since 2018-10-08 | UE22499 |
Bibliografia Licenciatura Games & Apps 2016/2017
Table of contents:
Part I: General Production Overview
Chapter 1: Game Production Overview
Chapter 2: Roles on the Team
Chapter 3: Project Management Methods
Part II: Business Information
Chapter 4: Legal Information
Chapter 5: Developer and Publisher Relationships
Part III: Managing People
Chapter 6: Hiring and Retaining Talent
Chapter 7: Teams
Chapter 8: Effective Communication
Part IV: Pre-Production
Chapter 9: Game Concept
Chapter 10: Game Requirements
Chapter 11: Game Plan
Part V: Production
Chapter 12: Production Cycle
Chapter 13: Production Techniques
Chapter 14: Making Builds
Part VI: Testing
Chapter 15: Testing
Chapter 16: Code Releasing
Part VII: Post-Production
Chapter 17: Postmortems
Chapter 18: Closing Kits
Chapter 19: Software Ratings
Chapter 20: Localization
Chapter 21: Voiceover
Chapter 22: Music
Chapter 23: Motion Capture
Appendix A: Case Study - Game Production Cycle
Appendix B: Glossary
Appendix C: Resources
Appendix D: Biographies
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