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The game production handbook / Heather Maxwell Chandler

Main Author Chandler, Heather Maxwell Edition 3rd ed. Publication Burlington : Jones & Bartlett Learning, cop. 2014 Description XIX, 462 p. ; 23 cm ISBN 9781449688097 Topical name Jogos de computador - Programação
Marketing
Design de jogos
CDU 004.5
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Holdings
Item type Current location Call number Status Date due Barcode Item holds
Book Biblioteca IADE-UE
004.5 CHA In transit from Biblioteca IADE-UE to Biblioteca Universidade Europeia (QBN) since 2018-10-08 UE22499
Total holds: 0

Bibliografia Licenciatura Games & Apps 2016/2017

Table of contents:

Part I: General Production Overview
Chapter 1: Game Production Overview
Chapter 2: Roles on the Team
Chapter 3: Project Management Methods

Part II: Business Information
Chapter 4: Legal Information
Chapter 5: Developer and Publisher Relationships

Part III: Managing People
Chapter 6: Hiring and Retaining Talent
Chapter 7: Teams
Chapter 8: Effective Communication

Part IV: Pre-Production
Chapter 9: Game Concept
Chapter 10: Game Requirements
Chapter 11: Game Plan

Part V: Production
Chapter 12: Production Cycle
Chapter 13: Production Techniques
Chapter 14: Making Builds

Part VI: Testing
Chapter 15: Testing
Chapter 16: Code Releasing

Part VII: Post-Production
Chapter 17: Postmortems
Chapter 18: Closing Kits
Chapter 19: Software Ratings
Chapter 20: Localization
Chapter 21: Voiceover
Chapter 22: Music
Chapter 23: Motion Capture

Appendix A: Case Study - Game Production Cycle
Appendix B: Glossary
Appendix C: Resources
Appendix D: Biographies

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